<< Click to Display Table of Contents >> Navigation: User Interface > Project Properties > Image Handling |
This chapter describes how images are handled by the tool.
Thereby two definitions are very important to understand the Image Handling:
•Original Image
•Scaled Image
"Original Image" means the image which is added to the project via "Image chooser" dialog. This image will be copied to "original_images" folder and will never be modified by the tool.
"Scaled Image" means the image which is created from "Original Image" with e.g. modified height and witdh. This image is saved in "terminal_files" folder.
For the Image Handling there is a separat file "image_list.xml" which stores all informations about the images in a project. The file is saved in the project folder. During working on the project the Tool creates an temporary file called "image_list.tmp" which saves all image changes in the project. When project is saved the "image_list.tmp" file is saved to "image_list.xml" and the temporary file will be deleted. All original and scaled image infomrations are stored in these file. Each image name is stored with the according MD5 checksum. The MD5 checksum is used to recognize if there are duplicate images. Additionally the "image_list.xml" file stores the assignment between image property and Object. |
The Image Handling shall help to avoid duplicate images in the project. The device has restricted resources and they should not be wasted with duplicate images. This helps to keep the performance on the device (by loading the project) and save restricted disk space. |
This chapter shall describe how the naming of images works in the Tool. Original Image Naming
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(1) After Dragging and dropping the object on the canvas, click on Image Chooser Button to configure a new image.
(2) The Image Chooser dialog is open with the currently configured image.
(3) Click on "Browse" to select a new image.
(4) Select a new image (5) Click on "Open" to add new image. (6) Original Image name with path of new image (7) Preview of new Image
(8) Click on "Ok" to set new image.
(9) New image is shown in Designer for "Picture Graphic" object. (10) The property "Image To Display" shows the name of new created scaled image "ireland_240_144.png"
(11) When property "Height" and "Width" are changed, a new scaled image is created with new name "ireland_100_100.png". NOTE: The image name of property "Image To Display" is not changed until "Save" is performed.
Now, if a new Picture Graphic object is created with same "Height" and "Width" and the same original image is assigned again, the Image Handling recognizes that the scaled image is already used and doesn't create it again. The already existing scaled image is also used for the new Picture Graphic object. |
If the tool Version > 1.9.x is used and a project with a lower version (< 1.9.x) is opened the project is automatically converted for new Image Handling. After the conversion of the project, all scaled images will be recreated and renamed. This step is necessary to avoid duplicate images. For recreating the scaled images the original images must be available. By missing of the original images, the old scaled images are used but they will be renamed in any cases to new format according rules described in Image Naming Chapter. Note: If it is not desired that the scaled images are recreated, you can delete all images in the "original_images" folder before converting the project. Then all old scaled images are not recreated. For performance reason, this step it is not recommended! |
The new Image Handling has a "Consistency Check" which is performed after every "Save" and "Load" actions. This Check ensures that all images which are used in the project are stored in "terminal_files" folder. If images are missing they will be created again. But the "Consistency Check" can only be performed properly if the original images are available in "original_images" folder. If a scaled image is not available in "terminal_files" folder, it will not be visible in the tool. |
The supported image formats are listed here. |